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Subject: FZ BIBLE 2/2 TAPE PDC-3 E-METER DEMO 1 DEC 52
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FREEZONE BIBLE ASSOCIATION TECH POST

**************************************************

TAPE LECTURE 1 DEC 52 PDC 3 Part 2 of 2

This lecture was omitted from the almost complete set of PDC
(Philadelphia Doctorate Course) tape transcripts that was
available on the net.


**************************************************

STATEMENT OF PURPOSE 

Our purpose is to promote religious freedom and the Scientology
Religion by spreading the Scientology Tech across the internet.

The Cof$ abusively suppresses the practice and use of
Scientology Tech by FreeZone Scientologists.  It misuses the
copyright laws as part of its suppression of religious freedom.

They think that all freezoner's are "squirrels" who should be
stamped out as heritics.  By their standards, all Christians, 
Moslems, Mormons, and even non-Hassidic Jews would be considered
to be squirrels of the Jewish Religion.

The writings of LRH form our Old Testament just as the writings
of Judiasm form the Old Testament of Christianity.

We might not be good and obedient Scientologists according
to the definitions of the Cof$ whom we are in protest against.

But even though the Christians are not good and obedient Jews,
the rules of religious freedom allow them to have their old 
testament regardless of any Jewish opinion.  

We ask for the same rights, namely to practice our religion
as we see fit and to have access to our holy scriptures
without fear of the Cof$ copyright terrorists.

We ask for others to help in our fight.  Even if you do
not believe in Scientology or the Scientology Tech, we hope
that you do believe in religious freedom and will choose
to aid us for that reason.

Thank You,

The FZ Bible Association

**************************************************

5212C01: Creative Processing, demo of E-Meter Auditing.
Philadelphia Doctorate Course lecture 3.  58 Minutes.

An auditing demonstration given on 1 December 1952

(continued from part 1)

LRH: Are you a member of an invasion force? Are you a
communicator anyplace - space stations or anything? Fifth
Invader Force? Do you mind if I look at the top of your
ears, see your ear shape ? Huh ? There's something there
you'd like to hide. What is it? It's not very bad; it's not
much of a drop.

[to audience] Little secret here. But it has to do with
something that she doesn't want others to see, so she wears
the glasses to keep them from seeing.

[to pc] Is that correct? Are you wearing glasses to keep
other people from seeing? Or tell me, what about black
cubes? What about black cubes? Hm?

PC: Black.

LRH: How about black cubes with cranks on them sitting on
tripods? Hm? No big reaction on that. How about - how about
indoctrinating people so they'll have to take up religion
and believe in God? No drop. What member of your family
wore glasses? 

PC: My father. 

LRH: Your father. Did he wear thick glasses? 

PC: Mm-hm. 

LRH: Did he wear glasses like yours? 

PC: Hm-mm.

LRH: What did you do to him? What did you do to him? Hm? Who
else did you - all right, let's put a mock-up out here.
Right here. 

PC: Okay. 

LRH: Put a mock-up of Pop. 

PC: Okay. 

LRH: Got him?

PC: Yeah. 

LRH: All right, take him and throw him through a window.
Did you do that? That's tempting. You wouldn't do that,
huh? 

PC: Mm. 

LRH: Let's un - , Let's put him up right here. 

PC: Yeah.

LRH:  Let's untie his shoelace.

[to audience] Gradient scale. 

[to pc] Untie his shoelace.

PC: Okay.

LRH: Got that? 

PC: Yeah. 

LRH: Pull one shoe off. 

PC: Yeah. 

LRH: Throw the shoe out the window You got that? 

PC: Yeah. 

LRH: All right. Untie his other shoelace. 

PC: Mm-hm. 

LRH: Take that shoe off. 

PC: Mm-hm. 

LRH: Throw it out the window. 

PC: Mm-hm. 

LRH: Take his coat off.

PC:   He isn't wearing one.

LRH: His shirt, take his shirt off - have him take his shirt
off and hand it to you. 

PC: Okay. 

LRH: Throw it out the window. 

PC: Mm-hm. 

LRH: Got that? 

PC: Mm-hm. 

LRH: Okay, throw him out the window. 

PC: Okay. 

LRH: All right, Now we've got him out the window. Let's mock him 
up again.

PC: Okay.

LRH: Let's mock him - don't bring him inside, just mock up
another Pop. 

PC: Oh, okay. 

LRH: All right. Now let's take this fellow, let's take this fellow 
and let's pat him on the head. 

PC: Mm-hm. 

LRH: Now let's have - let's mock up your own body with your 
father's body here. 

PC: Mm-hm.

LRH: Mock up your own body with your father's body. 

PC: Mm-hm. 

LRH: Got that? 

PC: Yeah. 

LRH: Okay. Have him pat your body on the head, now, out here. 

PC: Yeah. 

LRH: Got him patting your body on the head? 

PC: Yeah. 

LRH: Now have him pick you up and throw you out the window. 

PC: Okay. 

LRH: Got your body thrown out the window now? 

PC: Yeah. 

LRH: Okay, now mock up another body for you. 

PC: Okay. 

LRH: Got that? 

PC: Yeah. 

LRH: Now have your pop reach in and pick out your right eyeball. 

PC: Mm. 

LRH: Get him pulling out the eyeball? Well, have him take one
strand of hair and pull it out. You got that?

PC: Yeah.

LRH: One strand of hair and pull it out. 

PC: Mm-hm.

LRH: You got that? 

PC: Mm-hm. 

LRH: All right, have him pull out a handful of hair ... 

PC: Mm-hm. 

LRH: ... and hand it to you. 

PC: Yeah. 

LRH: Have him pull out your right eyeball and hand it to you. 

PC: Okay. 

LRH: Got it? 

PC: Yeah. 

LRH: Good. Now have him - have you hand it back to him. 

PC: Uh-huh. 

LRH: Have him hand it to you.

PC: Okay. 

LRH: Now have him take it back again. 

PC: Mm-hm. 

LRH: Take some sandpaper... 

PC: Mm-hm. 

LRH: ... and polish it with sandpaper, real good. Got it? 

PC: Yeah. 

LRH: Now have him throw it out the window. 

PC: Okay. 

LRH: Create a new eye for the socket that's empty in
your body. 

PC: Okay. 

LRH: Now, have him reach over and pull that eye out complete 
with the optic nerve.

PC: Mm-hm.

LRH:  All right, have him take the - one end of the optic
nerve and the eyeball in the other end and have him stretch
it out real tight and play a tune on it. Got it? 

PC: Yeah. 

LRH: All right, now have him snap the optic nerve in
such a way just several times so it snaps back against the
eye real good. 

PC: Mm-hm. 

LRH: Now, have him set the eye down on the table and put a 
very thick lens in front of it. 

PC: Yeah. 

LRH: Got it? 

PC: Uh-huh. 

LRH: Now have him make the lens up into powdered glass and 
shove the eye through the powdered glass. 

PC: Mm-hm. 

LRH: You got that? 

PC: Yeah. 

LRH: Sweep the whole thing off into a wastebasket. 

PC: Yeah. 

LRH: Throw it and your pop out the window. 

PC: Yeah. 

LRH: Throw your body out the window. 

PC: Okay. 

LRH: Mock up a new body for you and a new body for Pop. Got 
that? 

PC: Mm-hm. 

LRH: All right. Get your body reaching up and taking Papa's - 
both Papa's eyes out of their sockets. Can you do that? Little 
bit tough? 

PC: Mm-hm. 

LRH: All right, have him - pull off his glasses first.

PC: That helgs.

LRH: Pull off his glasses. Now throw them down on the
floor and smash them. 

PC: Yup! 

LRH: Now reach in and pull his eyeballs out. Now you can 
get them? 

PC: Mm-hm.

LRH: Got them? 

PC: Yeah. 

LRH: All right. Put one under the heel of each foot of your 
body 

PC: Yeah. 

LRH: Now step. And have them look reproachfully at you as you 
step on them. You got that? 

PC: Uh-huh. 

LRH: You got that? 

PC: Yeah. 

LRH: All right. Take those two shattered eyes apart ... 

PC: Mm-hm. 

LRH: ... dust them off real good ... 

PC: Mm-hm. 

LRH: ... and put them back in your pop's face in that condition. 
Now saw the back of his head off and adjust the optic nerves 
back there so he can see real good. 

PC: Okay. 

LRH: Got that? 

PC: Yeah.

LRH: All right. Now, let's put the back of his head back on. 

PC: Mm-hm. 

LRH: Take a sledgehammer... 

PC: Mm-hm.

LRH: ... and knock his whole head off.

PC: Okay.

LRH:  Okay, now hold the head very comfortably in one
place, one place, and pull the eyeballs out again. 

PC: Okay. 

LRH: Got it? 

PC: Yeah. 

LRH:  Throw them out the window. 

PC: Okay. 

LRH: Dust his head off and put it back on him again. 

PC: Okay. 

LRH: Put him in a bed. 

PC: Mm-hm. 

LRH:  Have him be very sick. 

PC: Mm-hm. 

LRH: Give him a couple of glass eyes. 

PC: Mm-hm. 

LRH: Have him die. 

PC: Mm-hm. 

LRH: Put him in a dogcart and take him off to the funeral, 

PC: Mm-hm. 

LRH: Get nice, muddy ground - very muddy - no coffin. Drop 
the body in. 

PC: Yep.

LRH: Drop mud in its face. 

PC: Okay. 

LRH: Shovel some more mud on it. 

PC: Mm-hm. 

LRH:  Now dig him up again. /Got it?

PC: Yeah.

LRH:  Drive a spike in each eye and put him back in the
grave. Got that? 

PC: Yep. 

LRH: Good. Easy. Now just mound the grave all up real good. 

PC: Mm-hm. 

LRH:  All right, mock up another body for Pop. 

PC: Okay. 

LRH: You feeling better? 

PC: Mm-hm. 

LRH: Okay. Take a fountain pen, fill it full of vitriol 
and squirt him in the eyes. Have him look at you reproachfully. 

PC: Mm-hm. 

LRH: Have him pick up the fountain pen and squirt it in your eyes.

PC: Okay. 

LRH: Okay. Issue new eyeballs all around. You got it? 

PC: Yeah. 

LRH: Okay. Now, get your body to take a hammer and go round 
the back of his head and start hitting him on the back of 
the head. And every time you hit him watch his eyes pop out 
about two inches in front of his face and snap back in again. 

PC: Okay. 

LRH: Get them snapping. 

PC: Yeah. 

LRH: Now get the sound of their snapping. 

PC: Ooh. 

LRH: Now put the emotion of cautiousness in their snapping. 
Have them snapping cautiously Got it? 

PC: Mm-hm. 

LRH:  Have them snapping angrily. 

PC: Mm-hm. 

LRH: Now have them snapping sadly.

PC: Mm-hm.

LRH: And now have him - have them snapping sort of lasciviously. 

PC: Sort of what? 

LRH: Oh sexy, very sexy. Hootch dance sort of thing. Huh? 

PC: Hmm. 

LRH: Hm? 

PC: That's a little bit difficult. 

LRH:  Little bit difficult, yes, but it's - anything can 
happen in one's universe. Got them doing it? 

PC: Yeah.

LRH: All right. Now, reach up after they've done all that
and pull them both out and extend the nerve way out and tie
a knot in it. 

PC: Mm-hm. 

LRH: Got that? 

PC: Mm-hm.

LRH: Now, just keep pulling on the nerve so it just keeps
coming out. 

PC: Yeah. 

LRH: Take a big pair of scissors and cut it off. 

PC: Uh-huh. 

LRH: Turn your pop's body upside down and put him out on 
the street. 

PC: Yeah.

LRH: Now, out on the street, feed him underneath a
steamroller. 

PC: Yeah. 

LRH: Now pick up the flattened remains and turn them over 
and run a steamroller back over them again. 

PC: Yeah. 

LRH: Have your father look at you reproachfully. 

PC: Without the eyeballs?

LRH: Without any eyeballs. Got that? 

PC: Yeah. 

LRH: All right, pour gasoline on him and burn him up. 

PC: Okay.

LRH: Now mock up your father's body alongside of your body
right here. 

PC: Yeah. 

LRH: Got the two of them all mocked up there? 

PC: Yeah. 

LRH:  Make them both grow very old. 

PC: Hmm. 

LRH:  What's the matter? Can you make your father grow old? 

PC: Mm-hm. 

LRH: Little bit difficult?

PC: Mm-hm. 

LRH: Oh, just put a cane in his hand. 

PC: Mm-hm. 

LRH: Put - put a little white beard on him. 

PC: Oh, no. 

LRH: Well, have his hair get gray. Put powder in his
hair. 

PC: What's left of it. 

LRH:  What's left of it. Okay, have the rest of it come out. 

PC: That's easier.

LRH: That's easier? 

PC: Mm. 

LRH: Now have his face get very wrinkled. 

PC: Mm-hm. 

LRH: Have him get very bent.

PC: Mmm.

TBD

LRH: He used to say, by the way, "You're making an old man
out of me"? 

PC: Mm-hm. 

LRH: Okay, now have him get very bent. 

PC: Mm-hm. 

LRH: Now have him sort of fall into himself and turn to dust. 

PC: Uh-huh. 

LRH: All right. Now have your body get old and all its hair 
come out and get very bent and turn into dust. 

PC: Mm. 

LRH: Tell me when you got two piles of dust. Can you do that 
easily? 

PC: Yeah, uh-huh. 

LRH: You got two piles of dust? 

PC: Yeah. 

LRH:  All right, scramble them all up. 

PC: Okay.

LRH:  Got them all scrambled up? 

PC: Yeah. 

LRH: All right. Out of the dust make your papa's body 
and your body.

PC: Mm-hm. 

LRH: All right. Now have your papa's body get younger and 
younger and younger and younger... 

PC: Mm-hm.

LRH: ... till he's a little baby. 

PC: Yeah. 

LRH: You make it? 

PC: Mm-hm. 

LRH: All right. Have him get younger and younger and younger 
until he's a sperm. Make it?

PC: Mm-hm.

LRH: All right, have the sperm vanish. 

PC: Gone. 

LRH: Good. All right, now create your father as an old, old man
again ... 

PC: Okay. 

LRH: ... and have him take your body, now, and bash its face in. 

PC: Mm-hm. 

LRH: Now have him get bottles marked "fever" and "chills" and empty 
them over your body.

PC: And do what? 

LRH: Empty them over your body.

PC: Mm-hm. 

LRH: Have him put you to bed. 

PC: Mm-hm. 

LRH: Very ill. Be very sympathetic to you. 

PC: Mm-hm. 

LRH: Get up out of the sickbed - have your body get
up out of the sickbed and throw him out the window now. 

PC: Okay. 

LRH: All right. Now, take his - all of his effects, and 
everything that ever belonged to him ... 

PC: Mm-hm.

LRH: ... including his glasses ... 

PC: Mm-hm. 

LRH: ... and open the front door open and throw them all out 
on the street. 

PC: Mm-hm. 

LRH: All right, now scrape them all together and make a bonfire 
out of them. 

PC: Mm-hm.

LRH: Okay. Now throw your body on the bonfire.

PC: Yeah.

LRH: You got it? 

PC: Yeah. 

LRH: Okay, now mock up your body just the way it ought to be. 

PC: Mm-hm. 

LRH: Mock up your body the way it really ought to be, the way 
you'd really make a body if you'd had your choice. 

PC: Mmm.

LRH: Did you? 

PC: Mmm. Not yet. 

LRH: Well, just mock up a body. Do as good as you can on it. 

PC: Mm-hm. 

LRH: All right. Destroy that body and make another one, better. 

PC: Okay. 

LRH: Destroy that one, make a better one. 

PC: Mm-hm. 

LRH: Now, is this new one just achingly aesthetic, just wonderfully 
aesthetic? Huh?

PC: It's getting there.

LRH: It's getting there. All right. Improve it just enough
to make it just wonderfully aesthetic so that you can get
the sensation of beauty coming off of it. 

PC: Mm-hm.

LRH: Is it wearing glasses? 

PC: No. 

LRH: Okay. Now is it very, very beautiful? Hm? 

PC: Mm-hm. 

LRH: Very beautiful? 

PC: Mm-hm. 

LRH: Good, throw it out in the street. You got it?

PC: Yeah.

LRH: That was hard to do, wasn't it? Make a better one. Make a
better one. 

PC: Mm-hm. 

LRH: You got that better one? 

PC: Mm-hm. 

LRH: Now make it really perfect so that nobody could do any better.

PC: Mm-hm. 

LRH: You got it there? 

PC: Mm-hm. 

LRH: Now make a postulate you can do better than that and throw that 
body away. 

PC: Okay.

LRH: All right. End of session. How do you feel? 

PC: Fine.

LRH: Good, good. You look good.


Now if you will notice on this - on this demonstration here,
all I did was an assessment and I just made the assessment
a little more pleasant by giving her some Creative
Processing along the line. Actually I did not invoke
Standard Operating Procedure Theta Clear until I had a
little less kick off the bank there - just a little less
kick than I was getting there. And the reason I did it is
very, very plain: so that the first time I said, "Be one
foot back of your head," the failure, if it were a failure,
wouldn't affect the preclear very much. They wouldn't make
a postulate at that moment, "I can't do it." So I took an
assessment here, and this is a routine assessment, and I
just gave her a little processing along with the
assessment, particularly on the salient points and against
an obvious - just took a little edge off the obvious chronic
somatic. I mean just glasses, just - they took the edge off
of that. And that's all. But I think the - your auditor now
knows what he's shooting at.

We have here on 8, down here, what could be called a very,
very interesting one - over the 8, Destroy. Of course she'd
destroy God. So would anybody when he comes up Tone Scale a
little bit, because stop and think for a moment, what
passed for God for the MEST universe is not the goddest God
there is by an awful long ways. And that whoever made
that MEST universe - this MEST universe - whoever made this
thing was a usurper of one's own universe. And this has
been sold to the individual and it has sold the individual
out of his ability to make a universe or even to handle
this one.

Now, this is a very healthy reaction from a preclear. "Kill
God? Ssslp? Let me at him? Tsk-tsk-tsk?" Now, it tells you
something about that. All right.

So we have, now, a list of material here. Now, you notice
we got rid of this in the process of Creative Processing.
You didn't even notice it going. That's because we were
processing the glasses and we were also making the
relationship of a small child to a parent. And that would
apply to an earlier life as well as this life and I didn't
even bother to inquire. Probably the - possibly, it may be
and it may not be that the glasses are a life continuum on
this life's father.

But this problem that I was processing here is I was
processing the relationship between a small child and a
parent, because it said "theta bop," and the only thing we
got an answer on the thing was "child." Finally, we got
"child," See, then we go on the thing here. Now, as far as
the pc is concerned, and anything that really concerns this
pc, this item right here. Now, that's pretty easy to solve.
It's done by Creative Processing; it's very easy to solve.
But that would be the next thing you did with this
preclear.

And the next thing you did after you got something like
that solved, you would just go into Standard Procedure and
you'd find her someplace on that rack and proceed
accordingly. But you had done a careful
assessment-processing combination which had taken some of
the edge off the case.

Now, it's all right for you just to sail into a case and
just suddenly use Standard Operating Procedure. But if you
patch the case up a little bit and you take a little time
with it and just a little bit careful about the thing, when
you say, "Be three feet back of your head," the person
(clap!) say, "Okay, now what do you want?"

Because - now, I would then work with "time" with this pc,
some Creative Processing on time, and then I would just go
right straight into Standard Operating Procedure.

Now, all the failure that could be there to do a good job
of exteriorization, to step out of herself - the best - the
one thing that would prevent it if anything would, would be
that concept about time. So I just better handle it, just a
little mock-up, Also she was stuck in an earlier body; we 
saw the theta bop disappear - then for our purposes
that solved itself. This is routine.

Now, those mock-ups might have sounded a little wild to
you. I wanted you to notice one thing about those mock-ups,
is I didn't go so far in most cases; I was just judging
where the preclear could land on these things and stepped
in there very quickly to keep the preclear from having a
failure on any mock-up. But there were a lot of "can'ts" on
that line. And each time we just cut down to a little bit
of it, and she could do that, and then a little more,
little more, little more, throw him out the window - bam!

But you notice we didn't take forever to run that gradient
scale. It went very rapidly. We gave it all the steam it
would have. Now, that is an example of Creative Processing.

What do you have to know to do a good job of Creative
Processing? What do you have to know? And that's what we're
engaged in learning here in these three weeks. And I've
given you this example today to give you, however poor
this - I gave this session, or what it led up to or not led
up to - just give you a sample of what an auditor is doing
these days. Because Creative Processing goes on from there.

You don't handle engrams; you don't run engrams. You have
to know all about engrams and you don't run any of them.
You don't run any locks; you don't run any ridges; you
don't run any flows if you can help it. But you have to
know all about them so that you can mock up a similarity to
give to the preclear to run. You don't have to run a single
whole track incident, but you have to know every one of
those electronic incidents. Why? So that you can give them
the geometric object to handle which comprises the mainstay
of the electronic incident.

YOU suddenly present a preclear with a black box - in this
case it didn't work because these aren't Fac One glasses.
But you can usually tell Fac One glasses. You give this
preclear a black box, all of a sudden they say, "Oh, my
God? My eyes are blinded?"

You say, "Well, I just gave you a black box, I mean..." 
It's so simple.

You try not to produce dynamite. You have to know all there
is to know about phenomena on the track and what's there
because you're approximating it with mock-ups. And you're
asking the preclear to do what's good in existence and
what's pleasant in existence. The restimulative quality of
this auditing is practically zero. It doesn't and won't
appear so at first to you, but you have this factor: About
ten minutes of Creative Processing is worth hours and hours
and hours of running the actual incident.

The reasons for that are very simple and you wouldn't look
for them to be those reasons but they are those reasons.
And this is the fastest thing you know.

You can turn off arthritis, bursitis, Republicanitis,
anything off of a case with Creative Processing. Turn it
off quite rapidly. You know it's difficult taking off pcs'
glasses. Well, you can take them off with Creative
Processing. You can really take them off.

You just start working around, have him polishing eyeballs
and so forth. The fact those glasses aren't off right this
minute tells me something: There's somebody else wearing
glasses. There's somebody else on the track wearing
glasses. And she's shaking her head right now. She didn't
tell me about that person till she was safely in her seat.

Okay. That is a sample of this processing. This is a sample
of this type of an assessment.

And I want to thank you very much for your attention this
afternoon, and I'll see you tomorrow at two o'clock.

(end of lecture)

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